What 'momentum' actually means here
When you release a flung window, flingdows reads how fast you were moving and launches it with that velocity. From there a friction model slows it down smoothly, the way a puck slides across ice, so it decelerates instead of stopping the instant you let go.
Reach a screen edge and the window does not just slam against it. It overshoots a touch and then an elastic spring pulls it back into view, which is what makes the whole thing feel physical rather than mechanical. The fling is the part of flingdows nobody else does.
When throwing beats dragging
The bigger your screen, the more a fling pays off: ultrawide monitors and multi-display setups are where dragging is most tedious and a throw saves the most effort. Shoving a window aside to reach what is behind it, or sending a reference window to the far edge while you work, both become a single gesture.
It is also just more fun, and that is not nothing. A window manager you enjoy using is one you actually keep using, which is the whole reason flingdows leans into the feel instead of hiding it.
frequently asked
- Does flinging move the window or a preview of it?
- The real window. flingdows animates the actual window across the screen with momentum; it isn't a ghost or a placeholder.
- What happens when a window hits the edge?
- It overshoots slightly and an elastic spring pulls it back into view, so a hard throw never loses the window off-screen.
- Can I make the throw stronger or gentler?
- Yes. Fling strength, friction, and elasticity are live sliders in the menu bar, so you can dial the feel from a light nudge to a hard slide.
- Will it fling every window by accident?
- A throw only happens when you release a drag with real speed; a normal slow drag-and-drop places the window as usual.
Last updated June 6, 2026